![]() Runscript zz_money X - X is the amount of Copper you wish to add. Runscript zz_pre_demo2 - Teleports player and party to Ostagar Runscript zz_pre_strategy - Teleports player and party to Duncan's fire in Ostagar Runscript zz_talk_nearest - Talk to nearest NPC Runscript zz_dropparty - Removes entire party Runscript selectparty - Party select screen Runscript killallhostiles - Kills all hositle creatures in area Runscript healplayer - Heals player/party (You will still take damage, but will not die.) Runscript zz_addparty - Allows player to break the party companion limit Runscript zz_addapproval X YY - Add to a companion approval rating, X = companion, YY = Amount Runscript zz_addparty NPCname - Add party member by name Dalish Gloves -Alistair's Mother's Amulet -Duncan's Shield -Andraste's Grace -Cute Nug -Golden Mirror -Black Grimoire Runscript zz_party_addgifts - Adds the following gifts to inventory: -Antivan Leather Boots Runscript zz_givearmor - Adds Dragonbone Legion Armor to inventory Game play press the ~ (Tilde) key, you will not able to see theĬonsole, but it is there. Start the game via the desktop shortcut that you just edited and during Dragon Age: Origins 1.05 Dragon Age - Die deutschsprachige Community. This is what it should look like: "daorigins.exe" -enabledeveloperconsole Target field add the following to the end of the target field: -enabledeveloperconsole. Right click the games desktop shortcut, choose Properties, then in the To be a leader, you must make ruthless decisions and be willing to sacrifice your friends and loved ones for the greater good of mankind. A romance with a seductive shapeshifter may hold the key to victory, or she may be a dangerous diversion from the heart of your mission. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice.Īs you fight your way towards the final confrontation with an evil nemesis, you will face monstrous foes and engage in epic quests to unite the disparate peoples of a world at war. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands throughout the centuries. The survival of humanity rests in the hands of those chosen by fate. Game Description: From the Makers of Mass Effect, Star Wars: Knights of the Old Republic, and Baldur’s Gate comes an epic tale of violence, lust, and betrayal. I just can't figure people out.Game Release Date: USA: November/3/2009. People also seem to love driving the Mako, though. I've never gotten further than the gnoll settlement… Despite all that, I spent 100+ hours, easily, struggling with the same engine in PS:Torment. The engine is really poor, it was hard to manage back then and I still find it to be a mess. All the NPC's are horrible and the writing is gratingly flippant. I've even tried again recently, after finishing DA2. I never got into the game, no matter how hard I tried. But Baldur's Gate failed to resonate with me on every level. I had stitched together the maps from a dozen products on my bedroom wall to plan epic scale adventures for my high school/university pals. I ran a number of FR campaigns, owned just about every FR D&D book published. I was so excited! I was actually a pretty big Forgotten Realms fanboy at the time. I pre-ordered the game (the last time I did that until this year). ![]() I upgraded my computer in anticipation for it. ![]() My experience with Baldur's Gate is the opposite of everyone else in the worlds, though. It all made sense, I just wish there was something else to do there. The lack of a third option in the dwarven questline was the only real thing in the game that I found infuriating, especially with the presence of wider variety in every other quest-line. My total play-time for DA:O, including Awakening and all the DLC except Darkspawn Chronicles was 72 hours. So while it's a bit of a coin-toss for me, it's not something I think too hard about.They're both great games in my book, and they each do certain things better than the other. Six-character parties are a godsend, and this is something I wish was in DA:O.it really feels like you have a small army with you on your adventure, which is great for customization purposes and allows for a wide range of different party setups. Then again, some of the side-quests in BG2 were longer and just as fleshed out as some of the main-quests in DA:O, which made for a really epic playthrough. Also, while I've finally become proficient with the Dn'D system (thanks to playing Icewind Dale and Temple of Elemental Evil a few years back), it's definitely not my favorite ruleset in the world for crpgs. I guess playing BG2 for the first time this year made some of the annoyances more noticeable (such as party formations that are completely useless in dungeons thanks to the incredibly cramped, narrow passageways and tiny rooms). At the end of he day, it's choosing between two games that I really enjoyed playing. Honestly, it's a really close call for me. ![]()
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