![]() ![]() So using them both is the best way to cover any shape with prepared cilinder (by 20 of them). Array modifier samples the object in any diraction as many times as you want. Curve modifier bends flexible objects using the path of bezier curv, or a text curv. If you don't - here is few simple tips for ya!įirst of all - all this work based on two modifiers - curve and array. If you know how to convert text into curves, know how to use array and curve modifiers - *download now and enjoy. It is possible to make any kind of old-school neon signs or use it for a logo, as I did. This can be used to add some random imperfections to the donut.Hey blendswappers :) here is a little mock-up I made - hope it will be usefull for someones work. You can also select vertices on your shape entirely at random, like this: Rather than grabbing a vertex and moving it away from the surface of the donut, “Alt + S” (“Fn + S” on a mac) will open the “shrink and fatten” tool, which will move faces towards (or away) from the surface of the donut based on their direction (in other 3D software, this is called “move along normals” or something similar). Note, you can also turn proportional editing on and off from a “Move” menu that appears in the lower-left when grabbing a part of the mesh: ![]() ![]()
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